The Godot engine has many layout options to fit the game to multi-resolution screens. You can use one of default options , if you don't want to fill the full screen with the game or you allow to change the ratio of the game screen. However, Using only default options, it's not so easy to set elements in the game to proper position with fill the multi resolution screen and keep the ratio of the width and height of the game. the requirements are as follows: The background have to fill the multi resolution screens. The elements in the game have to properly positioned with the size of screen. There might be many way to solve this problem, but I'll show you the simplest way what i think and tried. 1. Separate the background and contents in the game. Separate the background and contents in the game. Fill the screen using the background and resize and reposition the contents. Create a new scene and name ...
A log of my programming study. Includes Godot Engine, Godot Rust, Rust, etc.